![]() Production rooms – Necessary resources for the vault’s survival. Storage room – Just increases your inventory.Living room – The amount of living room space you have determines your maximum dweller capacity, even though dwellers will rarely spend time here.Overseer’s office – An unoccupied room which serves as your mission control room for quests.You will want two elevator shafts eventually as your vault builds up, to provide maximum mobility. Elevator – Chained together to make elevator shafts.Staff your two most butch fighters with their best weapons here to guard against invading raiders. Vault door – You get exactly one, always on the top floor at ground level.Utility rooms – Required for vault function. Rooms can be categorized by function, thusly: Most rooms can be expanded to 3 sections wide and later upgraded. Be careful not to overbuild, because rooms left empty tend to attract disasters. Over time you will need a good balance of rooms to provide stable function levels. 3+3+1 on a level.The rooms are what your vault is made of, so plan them carefully. I have crazy layout with a column of 1-size medbays on the right isolated with soil to keep pests away I also have 4 elevators per level, lol. ![]() Also medbay capacity does not depend on size.īut those medbay would not be populated which is bad for defending about pests. And there are no space for 3x3 slots on level, so there are need to be 3+3+2 rooms on each level I recommend filling any blanks with Medbays, because if you want to send 25 explorers in the wasteland at once with maximum medpaks - you would need 625! And after that you would want to have some in the vault itself. Or i'm mistaking it with something else, i just remember discussion on reddit, there are tons of useful researches there. ![]() Originally posted by Ryuu:Oh, you're right, i forgot they just have fixed size.Īlso AFAIK Medroom gives most storage per slot at size 2 if nothing is changed. ![]()
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